Series and rule set
Every gamebook belongs to a series. In the series you record what applies to all volumes: the basic idea, the tone of the texts and the rule set your readers play by.
The basics of the series
You describe what it is about, where the story is set, who you are writing for and how the texts should sound. You choose genre, tone, narrative perspective and tense. These settings apply to every volume of the series.
A rule set the way you want it
You define the stats your reader carries, for example health, strength or stealth. Weapons, items, story states, scars and levels come on top. Your reader plays a single character or a whole party. You can rename every stat, and the new name then appears everywhere in the book.
Playable without dice
Skill checks and combat are decided by a random number from 0 to 9. The printed book contains a random number table for this: the reader closes their eyes, taps the table with a pencil and reads off the digit. No dice needed.
Several volumes with the same character
At the end of a volume your reader gets a character code. With it they start the next volume with the same character, including level, stats, weapons, scars and items.
The step-by-step guide is in the help under Rules and the random number table from 0 to 9.