Help
Guides for every step
From an empty series to the print package for Amazon KDP. Buttons and fields are named here as you see them in the Spielbuchschmiede. The screenshots show the German interface.
Start here Your first book in ten minutes In eight steps you go from an empty series to a book you can print.All topics
- Your first book in ten minutes In eight steps you go from an empty series to a book you can print.
- Series and bible The series holds together what applies to all volumes. The series bible collects characters, places and everything else that appears in your world.
- Rules and random table from 0 to 9 The rule set defines stats, weapons and items. Checks and combats are decided by a random number from 0 to 9.
- Sections and choices A gamebook consists of sections. Choices connect them into a story with branches.
- Map The map in the editor shows all sections of a volume. The location maps of a series show the world in which the book is set.
- Images and character images You have images drawn for sections, characters, the cover and maps, or you upload your own images.
- Validation Validation finds dead ends, sections that cannot be reached and combats that are too hard, before your reader does.
- Test play In the test play you play your volume through on screen, just as your reader experiences it.
- Phone and QR code The phone accompanies your book. It keeps track of stats, inventory, puzzles with hints and quests, gives random numbers and receives messages. A QR code in the book opens it.
- Group and guests Your reader can play a single character or a whole group. You play together by invitation link, with an account or as a guest.
- Credits and costs Credits pay for the work of the AI. This page shows where you see your balance, what things cost and what is free.
- Export and KDP package The Spielbuchschmiede produces the interior and the cover as PDF, an ebook as EPUB and the action sheet for printing. It checks everything against the rules of the selected print profile.
- Common error messages What the messages of the Spielbuchschmiede mean and what you can do about them.
- Publishing assistant The assistant guides you in six steps from the finished volume to the files and details for KDP. It checks what is missing, records metadata and ISBN, creates the imprint page, suggests texts and provides the packages.
- Dialogue, puzzles, quests and more Speakers in dialogue, combining items, puzzles with hints, quests, relationships, difficulty, time and choices across several volumes.
- Hybrid gamebook The printed book stays fully playable, and the phone adds to it. Here you set the volume as playable without a phone, place QR codes in individual sections and check what does not work without a phone.
- Studio for planning and checking The Studio helps with planning and checking a volume. It shows the genre and target audience of the series, plans acts and turning points, derives the consequences of choices from the graph and finds dead plot threads, unfair choices and long stretches without an event.
- Translations and multilingual volumes A volume has an original language and any number of target languages. You translate texts section by section, and the structure of the volume stays the same for all languages. The Spielbuchschmiede checks the translation and outputs print package, EPUB, web book and phone companion in every complete language.