Features

Everything your gamebook needs in one place

From the first idea through the rule set and the sections to the check and the print package. Here you see what Spielbuchschmiede does for you at every step.

Series and rule set

Every gamebook belongs to a series. In the series you record what applies to all volumes: the basic idea, the tone of the texts and the rule set your readers play by.

  • The basics of the series
  • A rule set the way you want it
  • Playable without dice
  • Several volumes with the same character
More about Series and rule set
The rule set with stats such as health, stamina, strength and charisma, each with a start value, a minimum and a maximum (German interface)
The rule set: every stat with a start value, a minimum and a maximum.

Sections and choices

A gamebook consists of numbered sections. At the end of a section the reader decides what happens next. In the editor you see all sections of your volume as a map and keep track even when the paths branch often.

  • The map as an overview
  • Choices with conditions
  • Skill checks, combat and endings
  • Older versions are kept
  • Writing with others
More about Sections and choices
The editor with the header bar and a map of six connected sections, from the start to the ending (German interface)
The map in the editor: every box is a section, every line is a choice.

Series bible and location maps

So that the innkeeper in the third volume has the same name as in the first, the series bible collects everything that appears in your world. Location maps also bring the world into the book as a map or a town plan.

  • The series bible
  • Pictures for characters and places
  • Location maps for the book
More about Series bible and location maps
Ink drawing of a map seen from above: paths branch across hills, a bridge and a marsh up to a tower

Illustrations and cover

Classic gamebooks live from their black and white illustrations. In Spielbuchschmiede you set the style once, and all pictures of your series follow it.

  • One style for the whole series
  • Pictures for sections
  • Black and white inside, colour on the cover
  • The cover
More about Illustrations and cover
Ink drawing of an open gamebook with a castle on the left page and a table of numbers on the right, next to an oil lamp

Check and playtest

A structural mistake is obvious in a gamebook right away: a reference that leads nowhere, an item you cannot get anywhere, a fight nobody wins. The check finds such mistakes before your book is printed. Checking and playtesting cost no credits.

  • Reachable and solvable
  • 2,000 readers at once
  • Fair combat
  • The playtest
More about Check and playtest
The editor after the check: 2,000 simulated runs, random readers reach the good ending 100 per cent of the time, no findings (German interface)
The result of the check with the simulated runs.

Print package and phone companion

In the end you have a book you can hold in your hands. Spielbuchschmiede creates the print files, checks them against the print rules of Amazon KDP and packs everything into one package. You upload and publish it yourself with your KDP account.

  • Format and paper
  • Checked against the print rules
  • The files
  • The phone as a companion
More about Print package and phone companion
The Print package for Amazon KDP card with the format 6 by 9 inches, a passed check and the files interior, cover and print package (German interface)
The print package after a passed check.

Try it with your own story.

The editor, the check and the playtest are free. You only buy the book licence for the finished book.