Sections and choices
A gamebook consists of numbered sections. At the end of a section the reader decides what happens next. In the editor you see all sections of your volume as a map and keep track even when the paths branch often.
The map as an overview
Every section is a box on the map. You create a choice by drawing a line from one section to the next. You recognise the start, combat and endings by their symbol.
Choices with conditions
A choice can depend on a condition, for example an item, a level or a story state. If the condition is not met, the reader does not see this path.
Skill checks, combat and endings
A skill check sends the reader to one of two sections depending on the random number. Combat has an opponent with its own stats and one section each for victory and defeat. You create good and bad endings as sections of their own.
Older versions are kept
Earlier texts of a section stay saved. You can view them with date and time and restore an older version.
Writing with others
You invite other people to your series by email. A co-author edits sections, choices, series bible and maps. An editor reads everything, runs checks, plays the volume and comments on individual sections, but changes nothing. For each co-author you set an upper limit for AI credits.
The step-by-step guide is in the help under Sections and choices.