Check and playtest
A structural mistake is obvious in a gamebook right away: a reference that leads nowhere, an item you cannot get anywhere, a fight nobody wins. The check finds such mistakes before your book is printed. Checking and playtesting cost no credits.
Reachable and solvable
The check reports sections that nobody can reach from the start, dead ends without an exit, choices without a target and items that are required but never given. A click on a finding opens the section.
2,000 readers at once
Spielbuchschmiede plays your volume 2,000 times with random choices. It then shows how many runs ended well, badly or fatally and how often random readers reach the good ending. This tells you whether your book is too hard or too easy.
Fair combat
For every fight Spielbuchschmiede calculates how often it can be won with a particular weapon. If an opponent is too strong, it lowers its stats if you want.
The playtest
In the playtest you read your volume the way your reader experiences it: with choices, skill checks, combat and the stats of your character. Spielbuchschmiede draws the random numbers itself. With Play together you invite others to play the volume with you.
The step-by-step guide is in the help under Checking.