All features

Check and playtest

A structural mistake is obvious in a gamebook right away: a reference that leads nowhere, an item you cannot get anywhere, a fight nobody wins. The check finds such mistakes before your book is printed. Checking and playtesting cost no credits.

The editor after the check: 2,000 simulated runs, random readers reach the good ending 100 per cent of the time, no findings (German interface)
The result of the check with the simulated runs.

Reachable and solvable

The check reports sections that nobody can reach from the start, dead ends without an exit, choices without a target and items that are required but never given. A click on a finding opens the section.

2,000 readers at once

Spielbuchschmiede plays your volume 2,000 times with random choices. It then shows how many runs ended well, badly or fatally and how often random readers reach the good ending. This tells you whether your book is too hard or too easy.

Fair combat

For every fight Spielbuchschmiede calculates how often it can be won with a particular weapon. If an opponent is too strong, it lowers its stats if you want.

The playtest

In the playtest you read your volume the way your reader experiences it: with choices, skill checks, combat and the stats of your character. Spielbuchschmiede draws the random numbers itself. With Play together you invite others to play the volume with you.

The step-by-step guide is in the help under Checking.