Studio for planning and checking
The Studio helps with planning and checking a volume. It shows the genre and target audience of the series, plans acts and turning points, derives the consequences of choices from the graph and finds dead plot threads, unfair choices and long stretches without an event.
Where to find the Studio
Open a volume and select Studio in the header. The page has four areas: Planning, Consequences, Check and Jobs. Owners and co-authors can use everything. Editors see everything but change nothing.
The Studio makes suggestions and points to places. It changes the text of your volume only when you click Apply new wording on a single suggestion. Before that, the Spielbuchschmiede automatically saves a version of the volume, which you can restore under Numbers and versions.
Planning
At the top are genre, target audience, narrative style, style rules and the statement of what must not appear. This information belongs to the series. You change it under Series and bible. The Studio and the AI check use it.
Two settings belong to the volume itself:
- Difficulty: Easy, Medium or Hard. The check compares it with the success rate of the trial plays. For an easy volume it reports too few good endings, for a hard volume too many.
- Division of the plot: Three acts or five acts.
Below that you plan the dramaturgy. With Create plot points from template the classic points are created: opening, inciting incident, first turning point, midpoint, crisis, climax and resolution. You can add plot points of your own and assign each point to the section in which it happens. The check reports a plot point without a section, a plot point in a section that cannot be reached, and an order that does not fit the path from the start.
Consequences of choices
This area shows which choice influences a later section. The connection runs through an item, a status, a scar or a stat. For each entry it shows which choice gives it and which choice later requires something of it. Everything is derived from the effects and conditions of your volume. You do not have to enter anything.
An entry with the note Is given, but no choice queries it is a plot thread that leads nowhere. An entry with No path leads from there to this section shows a condition that can never be met.
Check without AI
Start check without AI costs no credits. The Spielbuchschmiede plays the volume through 2000 times with random choices and checks five areas:
- Plot threads: Items and statuses that are given but never queried, and choices that require something that does not exist or that is only given after this point.
- Endings: Number and reachability, good and bad endings, an ending that almost everyone reaches, and very short paths to death.
- Fair choices: A choice that very likely leads to death without a hint in the text, and choices that sound equivalent but end very differently.
- Puzzles, checks and combats: A check or a combat that almost never succeeds in the trial plays.
- Tension: A curve over the path length. Combat, check, danger and changes to items or statuses count as events. The check reports long stretches without an event.
The limits are guide values. Random readers behave differently from real readers. Every finding names the numbers it is based on.
Check with AI
Start AI check reads the text of your volume and checks it for logical contradictions, characters against the series bible, drops in tension in the text and unclear choice texts. You choose what the AI should look out for. The button shows the maximum price. You are charged only when a result is there. If you get no result, it costs nothing.
The AI receives the result of the trial plays as context. For each finding it names the section and a literal quotation from the text. The Spielbuchschmiede checks every quotation against the real text. Whatever cannot be verified is discarded. How many messages that was is shown with the run. For very large volumes the AI reads only the sections that can be reached fastest from the start. This is also stated in the message after the run.
Working with the list of findings
Each finding shows the section, the place or the numbers, the reasoning, the severity and a suggestion. With Go to section you open the section in the editor. You filter by type, severity, status and origin.
- Done and Ignore are saved for the volume. All members of the series see them, and they are kept in every new run as long as the same finding occurs in the same place.
- Apply new wording appears only for findings of the AI with a suggestion for the quoted place. The click replaces exactly this place. If it no longer appears exactly once in the text, nothing happens.
- To the job notes the section for a combined job.
Under History of check runs you compare two runs of the same type. The Spielbuchschmiede shows which findings are new, which were fixed and how many stayed the same.
Jobs for text, image and soundtrack
In the Jobs area you put together a combined job for selected sections. You choose whether the text should be written, an image generated or the soundtrack reserved. The cost preview shows the credits for each part and the total. Nothing is created until you confirm the job.
The text is created per section using Write with AI, the images using the images for several sections. If sections already have text, you must explicitly confirm the replacement. The old text stays in the history of the section and in an automatic version of the volume. The soundtrack is only reserved. You start it later in the same area with Estimate soundtrack and confirm its own estimate there. The basics are described under Credits.
How the check without AI looks in the editor is described under Validation.